'PlanetSide 2 - Time Lapse Weapon' Notes:
Maya:
- Starts simple polys and extrudes them up.
- Turret is mostly composed of resized rectangle meshes.
- Edits the vertices to round off sharper edges.
- Mostly duplicates previous shapes and places them elsewhere.
- Adds several metallic material to different parts of the model to break up it's geometry.
- Renders with mental ray with a daylight light source.
- Uses lasso tool to isolate areas to paint.
- Uses clone tool to fix geometry.
- Uses warp and skew tool to overlay textures to wrap around the model.
- Paints additional details directly on.
- Dodge tool is used to add highlights.
To begin with I started off with some rough sketches and ideas, I was mainly focusing on tryign to capture the silhouette and shape of various turret designs.
I settled on a combination of 2, 3 and 4.
I started off making the core as a sphere, and the barrel as a cylinder, I then extruded the barrel out to form a base.
I seperated the barrel using the extrude tool to add more detail to it, then I made a cylinder at the base, before extruding it up and extruding out legs from the center to stand it up.
I extruded the wires by making a curved line, then using extrude to pull it out along the model, I then started tweaking the polygons and adding last minute details. Finally I added texture to the gun in order to break it up and lay out the colours, before rendering.
I rendered using mentalray and a daylight source, before taking the image into photoshop.
I started off by painting and smoothing out the geometry on the canon to make sure any hard normals aren't glaring through. I then started painting in the areas I wanted to glow, before adding a glow layer filter to them to give a soft blurred light source.
I used the warp tool to overlay a texture over the canon so that it curves and matches the model, I also added painted details in a similar fashion.
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