As a follow up to the previous lesson on pixel art, I was looking at how to use 3ds Max to create an isometric scene.
The task was very simple, after setting up a camera in an isometric view in 3ds Max, I improted in the Kenya scene image itno the background. Then all I had to do was to add my additional models into the scene, render them out - using transparency, then simply place them into the picture in Photoshop.
I found this to be a quick and easy way to create an isometric scene, and I enjoyed the task - though I would not really wish to develope this particular style of art any further, as it is a little too simplistic for my taste.
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