For the enemies in our world we decided to go with the Monkey and Firefly these two were the enemies that were most likely to be done in time.
I started with a low poly sculpt model this time round, as I wanted to do most of my work in mudbox. Since one I was happy with my simple geometry I sent it to mudbox to be sculpted.
Most of the work and heavy lifting was going to be done in the normal maps so I made sure to concentrate on a higher quality sculpt. I used the fur stencil often to get the right affect for the clumps of hair.
I painted the textures in mudbox, but I decided the monkey needed a lot more detail so I started experimenting more with planes and texture cards like I did with the fur for the otter.
I also created a Rig for Nick to animate the character, using the same method as I did for the Otter.
I was very happy with the results especially the use of planes to create additional geometry and texture, I learnt alot when it came to layering them to create interesting models and shapes.
Here's another render from different views.
Overall I was really happy with the monkey, I managed to put him together in a much quicker time with as much quality as the main character almost. With this character I can see my skills have indeed improved. If I had more time I think I would of created additional hair and fur planes on his body.