Although we had a initial design I decided to try out some different themes for the character and his outfit.
I started with some rough silhouettes that I painted up, I left them unfinished however as I was getting frustrated with their designs and couldn't think of one I was happy with.
Instead I decided to work on some sketches divided into a variety of layers so I can easily move the different clothes and heads around, my aim was to have a variety of different styles so we can combine the group's favorite features together into one character design.
After deciding on some features, I began modelling a base mesh and test model for our grey box, based off the most favorable features.
I started by using makeHuman to create a base mesh for the character, then from there I began creating the symmetrical base of the model.
Once I was happy with the base, I made a rough mesh for his hair, making sure it's against the head model's faces.
My next stage was dragging out the tabard/tail coats, I extruded this from the model then just made sure it stayed hung in place.
Lastly I modeled the extra bits and pieces such as the belt and wrist bracer, so that our animator could keep these objects in mind when he started rigging.
I then sent the base mesh to zBrush to have a go sculpting and adding detail to the clothes, I then baked this into a normal using xNormal.
Finally I made my diffuse out of the normal map and a AO map, then just edited it in photoshop.
For a very early model for our test tutorial, I am happy with the results. Obviously needs more work in terms of sculpting and normal maps but I intend to practice more with zBrush considering I had not used it before.
My next goal for this model will be to work on it's final design:
No comments:
Post a Comment