Wednesday, 16 October 2013

Game Mechanics 3 - Asset Textures

In this second week of our group project, members of our group started modelling assets for the level. I was tasked with texturing some of them.
Gray Table model by Max Leah.

The gray table was an easy one to texture for, though I feel like the detail in the texture gets washed out in rendered lighting. Hopefully in unity this will not be the case, or if we have more time, we might be able to use shaders to keep the detail in.

White Table model by Max Leah.

The White table was simple to texture, but I was happy with how it came out, the textures were very close to that of the actual reference. Only downside is we will have to remodel the table, as we found there's an extra part that comes down underneath in the middle.


Three Seat Sofa Model by Martin Garnett.

The the sofa was a little trickier to do, mainly because unlike the other models it had details in it's textures like the seams and creases. I had to Redo the UVW map a few times, until I was happy with how the textures and maps were laid out.

Roof Light model by Max Leah.

The roof light was easy enough to texture, the main focus was mainly on the bulb underneath, but even then that will most likely be covered by a lens flare.

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