Thursday, 10 October 2013

World Building 2 - Box Modelling Minotaur


This week we had the task of creating a Minotaur using a box modelling method, which was detailed to us in a tutorial.


I put together WIP screenshots into a slideshow, in order to show my progress.

I did not get around to finishing the task, as it was a challenging one. But I felt the methods I learnt will be very useful to me in the future, when it comes to modelling especially humanoids.

The major problem I had with the tutorial though, was the lack of coherent explanation of what tools did what, as they are they not the same in Silo and 3ds Max. I also had trouble with the symmetry on my model, which produced some bugs when I was moving in it's mouth.


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