Really simple and boring box model for the wall plugs, really only real time went into the texture, which even then is flat. Minor detail that will not be noticed in the game, if even used.
Another simple and quick model, the same as the wallplug model, just a box with simple texture on it.
Managed to keep this very low poly'd despite the extra need for detail. Textures played a big part once again for these low poly models. Looking forward to seeing how the shaders in unity will look on the light.
I also produced a few extra tileble textures for the SU, as well as improving some of the older tiled textures, namely getting rid of shadows and trying to make them more seamless.
Nothing special really, but I wanted to at least have a few textures ready for when I have to start texturing the walls and floors of the SU itself.
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