Monday 22 October 2012

3d Lesson 6 - Church

For this brief I was tasked with creating a low poly church, and texturing it based off some reference images. I had to apply a UVW map with multi-texture material, this allowed me to pick a part of the model's surface and assign one of the textures to it - which meant I could essentially texture the entire object with only a few select textures.

The task overall wasn't too difficult, and aligning the textures was tedious but easy. I think it served as a good stepping stone into producing buildings and texturing objects as a whole.



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