Tuesday, 9 October 2012

3d Lesson 2 - Gingerbread

 I made this gingerbread man in another 3ds max lesson.  I simply made a mesh over an existing drawing of a gingerbread man and smoothed it using the turbosmooth filter.

I then made a texture for the bread and bump mapped it to give it that crispy bready feel.

I'm really pleased with how this came out, I think the icing might be a little too 'perfect' in terms of looks, but I enjoyed the lesson and the slick results that came with it. I'm proud of the texture in particular as I feel it captures the hard and cracked surface of the bread well.


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