In this session we had to animate a 2d drawing using a skeleton in 3ds Max. I used a program called Animestudio last year for one of my projects, and the two programs use the same method, so I found the task fairly easy.
The process simply involved adding bones and using the skinning filter to attatch the skeleton to the image. Following that I adjusted the strength/envelope of the bones to avoid tearing, and animated the skeleton.
The animation itself isn't perfect, as I forgot to add bones to the shoulders, but I'm quite pleased with how it came out for a quick task.
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